


This does make the early levels kind of brutal, because you don’t have many weapons or much ammo, but there’s a solution to this: the chainsaw. This means that that you are forced to switch between weapons in order to avoid running out of ammo mid fight. Those numbers I just mentioned are with max ammo capacity increased, so at the beginning of the game you can only hold 16 shotgun shells. First off, the previously mentioned weak points, with weapons like the combat shotgun and heavy assault rifle being two of the best weapons for dealing with them and secondly, you carry significantly less of each ammo type – 24 shotgun shells instead of 60 in Doom 2016, 13 rockets instead of 35 – which forces you to switch between weapons. Doom Eternal has done a lot to rectify this. There wasn’t any incentive to use guns like the heavy assault rifle, combat shotgun, and pistol beyond the early levels. While this did mean you could use whatever weapons you wanted, it also meant that sometimes it could get a bit boring. You could carry a lot of each ammo type, and you could use any weapon for basically any encounter you didn’t really need to pick and choose. It can be overwhelming at first, juggling your eight weapons (especially on console), judging which one is best for the current situation, all the while constantly being on the move in order to avoid getting hit, but once you master it, it makes you feel like a genius.Īs I mentioned previously, one of the problems that Doom 2016 had was that you could basically go through the entire game using only a couple of weapons. This system by itself makes Doom Eternal far more dynamic than its predecessor you have to be constantly surveying your surroundings, and choosing the right weapon for the right enemy or situation.

Some weapons and weapons mods are more effective than others at removing weak points the Heavy Cannons Precision Shot and the Combat Shotguns Sticky Bomb Launcher are your best options when it comes to removing weak points. You might think that means you just need to target those areas, but there’s more to it than that. Revenants can have their back-mounted rocket launchers blown off, completely removing their ranged capabilities and forcing them into melee combat. Arachnotrons can have their plasma turret blown off, forcing them to lob slow-moving, weaker projectiles. – which can be targeted to decrease their effectiveness in combat. Some heavier demons have parts – guns, turrets, etc. One of the biggest additions to Eternal are enemy weak points.
