

You can easily spend upwards of an hour on each scenario – much more if you decide to attempt to ghost the whole thing or complete the laundry list of side objectives and collectable-gathering that's available in each and every area. There are now also night time missions which allow you to snipe out light sources and, overall, this fourth entry in the franchise does a cracking job of providing plenty of opportunity for experimentation throughout its great big meaty levels. In fact, making a big bunch of noise here – something we were once so terrified of doing in these games – is a tactic we started to use to our advantage, drawing the enemy into our pre-planned death mazes of tripwires and traps, giving them a little tease with some automatic fire before going ghost again to mop up the scene from long-range. Karl has a bevvy of new moves that allow for quick and nasty CQC kills when up close and personal, and the AI is such that you can toy with your opponent, making a real ruckus, taking out a bunch of baddies with your Thompson and then quite easily – at least on medium difficulty settings – vanishing into thin air again. Indeed, where once we'd stick resolutely to keeping ourselves hidden at all times, save-scumming our way through tough assignments, being spotted in Sniper Elite 4 isn't as frustrating as it was in the past.
