
team members were absent from the impromptu event, we had a lot of fresh recruits ready to show us their skills and make us proud, filling up all 8 slots for the majority of hour playtime. Thursday was when we decided to once again put our teamwork skills to the test by playing Alien Swarm: Reactive Drop. This extra long recap for Alien Swarm in particular was written by Lapper Snapper and I’ve decided to integrate it in its entirety into the recap! Special thanks to Lapper Snapper, Roy and nano for covering this recap for me. Cut and paste still works.Why have two events in a week when you can have double that amount? There is a tutorial but there is a problem with the 7z download from google drive that chrome flagged as malware. Then cards with 16GB of VRAM can be leveraged. This would allow much better memory management. Mostly likely due to the larger numbers of aliens to shoot, rendering is pushing the machine harder. Playing on the custom server seems to warm up the machine more than the stock servers. MORE DEMANDINGīe aware that the challenge mode on some servers have more bugs to shoot.

Best best to improve is to play solo with some bots and learn its gameplay. Some players use the grenade gun but that takes a lot of practice to be good enough to not kill the other players. Trigger points are abundant on the extra brutal servers.

The autogun is best when a puzzle has to be solved as they sometimes have triggers to spawn more aliens. This makes it a lot easier to eliminate them and move on. The strategy is to slowly move along the map and use the tesla sentries to impede the aliens attacks. I should make level 34 before Halloween which will mean I have the 7th and final medallion and and have reached the highest score. Each medallion makes it harder and harder to level up to become outright slow.


After some 200 hours of gameplay in Alien Swarm: Reactive Drop, I am still a ways from level 34 which is the highest in the game.
